![]() Fields of Magic A WIP system enabling greater teamwork potential between casters and martials alike. To attach a tag simply click on the tags button at the bottom of any page. Home Page - McDT2 5th Edition It seems you have no tags attached to pages. Magic of Dungeons & Dragons 11.2 Warlock (Dungeons & Dragons) 6.1 Wizards of the Coast 4.8 Magic (gaming) 3.5 List of Advanced Dungeons & Dragons 2nd edition monsters 3.2 Incantation 2.9 List of alternative Dungeons & Dragons classes 2.8 The Shackled City Adventure Path 2.4 Elemental 2.4 Kobold Press 2.3 Plane (Dungeons & Dragons) 1.9 Elemental (Dungeons & Dragons) 1.9 Statistic (role-playing games) 1.9 Greyhawk Player's Guide 1.7 Warlock 1.3 Jinn 1.3 Gamemaster 1.1 Magic (supernatural) 1 Dungeons & Dragons 1 Xanathar's Guide to Everything 1 You choose from an expanded list of spells when you learn a warlock spell. There is no roll required for normal spell slots, but later on, the gen can bargain for other spells. Whenever a sha'ir takes a rest to regain their spell slots, their gen plane shifts to the elemental home of the genies to bargain for the spells. Warlock Patrons - Connors Campaigns Ability Score Improvement feature. ![]() Warlock Patrons - Connors Campaigns /5e-warlock Magic of Dungeons & Dragons 8.2 Editions of Dungeons & Dragons 7 Magic item (Dungeons & Dragons) 5.8 Dungeons & Dragons gameplay 3.3 Player character 2.5 Magic (gaming) 2.4 Unearthed Arcana 2.2 Statistic (role-playing games) 2.1 Cleric (Dungeons & Dragons) 2 Bard (Dungeons & Dragons) 1.5 Character class (Dungeons & Dragons) 1.4 Magic (supernatural) 1.2 D20 System 1.1 Dungeon Master 1 Dnd (video game) 1 Wiki 0.9 Warlock (Dungeons & Dragons) 0.9 Wizard (Dungeons & Dragons) 0.9 Sorcerer (Dungeons & Dragons) 0.9 Barbarian (Dungeons & Dragons) 0.9 UA included in this section has either been superseded by a more recent UA release, by officially published material, or enough time has passed since its release that official publication is unlikely. Instead of ephemeral spells, they seek to craft durable, useful, marvelous magical items. ![]() It even allows characters to gain additional proficiencies, magic items, spells, or feats before the campaign begins. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.Frontpage - DND 5th Edition įrontpage - DND 5th Edition Welcome to this Dungeons & Dragons 5th Edition wiki. If it succeeds, it is no longer restrained. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.Ī creature restrained by the webs can use its action to make a Strength check against your spell save DC. Webs layered over a flat surface have a depth of 5 feet.Įach creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. The webs are difficult terrain and lightly obscure their area. The webs fill a 20-foot cube from that point for the duration. You conjure a mass of thick, sticky webbing at a point of your choice within range.
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