Gamers who choose to purchase all four titles between February 15 and March 13 will get 800 Microsoft points to sweeten the deal. Warp, Alan Wake’s American Nightmare, Nexuiz and I Am Alive make up the lineup.Īlan Wake’s American Nightmare and I Am Alive will set you back 1200 Microsoft Points, while Warp and Nexuiz will be 800 Points each. M_Background(640, 480) //fall back is always to 640x480, this makes it most readable at that.After announcing the lineup at CES earlier in the month, Microsoft has now priced and dated the four titles part of this year’s House Party. It seems to be a piece of sourcecode from the darkplaces engine, and if I'm not mistaken it'll display the message any time one tries to play. mmmhhhmmmm, looking the error-message up with google only produced one site. I start wondering if the "unlocatable content/data" message is just improperly displayed while the real problem is something different. ^7Added packfile /usr/share/games/quake1/nexuiz/common-spog.pk3 (26 files) When watching console output it seems like everything is in perfect order: ~ $ nexuiz I'm still unable to get the game working. Which worked like starting the game without the basedir option. I tried renaming it to ~/.quake1 which result in a ~.quake1/nexuiz/config.cfg structure. Start the game without any command-line options. The purpose of the first sed command in the ebuild is to tie the basedir to $/quake1. Why have a smoothly running 32-bit system when you can have hours of joy trying to get things running on x86_64? I'd really love to play this and I got this feeling that this is just a minor problem, but I'm not able to solve it. I doubt it's a graphics-problem, as all my other OpenGL apps run just fine. ^7"challenge fzl$2*?#vJR" received, sending connect request back to local:1 ![]() ^7maps/downer.bsp: could not load texture for missing shader "noshader" ^7scripts/common.shader parsing warning: unknown surfaceparm "lightgrid" ^7scripts/common.shader parsing warning: unknown surfaceparm "botclip" ^7scripts/common.shader parsing warning: unknown surfaceparm "dust" ^7scripts/common.shader parsing warning: unknown surfaceparm "hint" followed by a rather boring crash-report from the quake-engine.Īdditionally, if I try to enter the campaing the game exits at once with the following output to the console: ^7Client opened a socket on address 0.0.0.0:32796 ^7Client opened a socket on address local:2 ^7DrawQ_ResetClipArea: not in 2d rendering stage! ^7Draw_CachePic: failed to load gfx/m_white ^7CDAudio_SysStartup: open of "/dev/cdrom" failed (13) ^7Sound format: 48000Hz, 2 channels, 16 bits per sample ^7Draw_CachePic: failed to load gfx/finale ^7Draw_CachePic: failed to load gfx/inter ^7Draw_CachePic: failed to load gfx/complete ^7Draw_CachePic: failed to load gfx/crosshair32 ^7Draw_CachePic: failed to load gfx/crosshair31 ^7Draw_CachePic: failed to load gfx/crosshair30 ^7Draw_CachePic: failed to load gfx/crosshair29 ^7Draw_CachePic: failed to load gfx/crosshair28 ^7Draw_CachePic: failed to load gfx/crosshair27 ^7Draw_CachePic: failed to load gfx/crosshair26 ^7Draw_CachePic: failed to load gfx/crosshair25 ^7Draw_CachePic: failed to load gfx/crosshair24 ^7Draw_CachePic: failed to load gfx/crosshair23 ^7Draw_CachePic: failed to load gfx/crosshair22 ^7Draw_CachePic: failed to load gfx/crosshair21 ^7Draw_CachePic: failed to load gfx/crosshair20 ^7Draw_CachePic: failed to load gfx/crosshair19 ^7Draw_CachePic: failed to load gfx/crosshair18 ^7Draw_CachePic: failed to load gfx/crosshair17 ^7Draw_CachePic: failed to load gfx/crosshair16 ^7Draw_CachePic: failed to load gfx/crosshair15 ^7Draw_CachePic: failed to load gfx/crosshair14 ^7Draw_CachePic: failed to load gfx/crosshair13 ^7Draw_CachePic: failed to load gfx/crosshair12 ^7Draw_CachePic: failed to load gfx/crosshair11 ![]() ^7Draw_CachePic: failed to load gfx/crosshair10 ^7Draw_CachePic: failed to load gfx/crosshair9 ![]() ^7Draw_CachePic: failed to load gfx/crosshair8 ^7Draw_CachePic: failed to load gfx/crosshair7 ^7GLSL shader support detected: texture units = 8 texenv, 16 image, 8 array ^7glDrawRangeElements detected (max vertices 2147483647, max indices 65535) Here's a little output to the console: Code: Which resulted in receiving the message right away (instead of reaching the main menu). You have reached this menu due to missing or unlocatable content/data Now when I choose "Options" or "Join" I get the following message I can start the game just fine and end up at the main menu. Nexuiz 2.0 ( games-fps/nexuiz-2.0 ) is giving me really sad error-messages. Posted: Mon 10:51 am Post subject: Nexuiz 2.0 - missing game data? Gentoo Forums Forum Index Gamers & Players Gentoo Forums :: View topic - Nexuiz 2.0 - missing game data?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |